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Play, stories, art; encouraging children to travel
through many worlds, or better yet, to create them, it vital
because we do not live in one world, we live in many. What we
call our "lives" is a perception we impose upon our
surroundings, not vice-versa. And a limited imagination yields
a limited life, more likely than not a dissatisfying one. It leaves
one ill equipped to meddle with the powerful ideas of self and
adulthood (and gender and nationality
.) that are pressed
upon us from our most impressionable years onward.
If you are not willing to grant that sweeping statement, allow
at least that imagination can make living the life one does more
enjoyable. Without entertainment, and stimuli; without compelling
realities outside of our own, we would, I believe, feel less alive.
People often relate their dreams to me, as if amazed that they
are capable, even in that sub-lucid realm, of conceiving of such
nonsensical, even non sequitur, images. The wonder, or empowerment
I hear in their voices is of the creator cut loose of inhibitions:
stimulating themselves. They marvel at their sleeping minds
ability to not make sense, and then proceed as if it did. They
seem surprised that they can open up reality and tinker with it
maybe even that they are permitted to.
Unfortunately, for adults, actively engaging the imagination seems
left largely to dreaming otherwise we retreat to passive
entertainment, or day dream fantasies whose goal is to comfort,
not challenge ourselves or the existing reality. Imagination,
as a skill, is left in our childhood.
What a waste. To spend all those years developing a skill, and
then to abandon it. To press ones imagination into service
for a job in which you have limited or no control over its use,
and that you many not even like. And then, outside of work, to
hand it over to a mass media that will hardly exercise or challenge
it. To remove the joy, and let our imagination stagnate. No wonder
"adulthood" is often portrayed as bleak.
I could easily, at this point, exhort everyone to take up writing
and thats not a bad idea. Along with painting, and
music, and dancing: all crafts that anyone can do well enough
to get pleasure from in short, more sophisticated forms
of play, mixing the exuberance of imagination with the experience
and knowledge of adulthood.
But writing serious writing (and "serious play"
may sound like an oxymoron, but its not) is not for
everyone. There is a bit too much work mixed in with the play
to keep the thrill of creation all the way through the process.
And even writers themselves find themselves turning again and
again to outside stimuli to recharge their energy and renew their
inspiration turning to the work of other artists, work
that stimulates and expands them not just as writers, but as people.
Because in the end, an artist can only create a work as large
as themselves. The process of becoming an artist, is the process
of becoming a person and I believe the reverse is true
as well: becoming yourself is a kind of artform, and the central
tool of the artist is a powerful and adept imagination.
This is why I feel lucky to have been surrounded with the stories
and authors who so challenged and expanded my perception as a
child, and have continued to do so. Because no matter how wide
Ive stretched my brain, no matter how many tools Ive
gathered with which to understand the world has always
been bigger. And as I continue to try to figure out which world
I want to inhabit, and how I might go about getting there, science
fiction continues to supply endless marvelous variation and permutation.
In this way, readers of genre fiction, writers of it, and editors
of it, like me, are indeed trying to not return to our childhood,
but in this one way, to remain there in that state of active
and uninhibited play, in which we are free to imagine any possibility
for ourselves, and the people we might become.
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